![]() Learning the ins and outs of combat is essential to survival along with understanding and timing the movements of the enemies. You have buttons for weak and strong attacks, as well as the ability to block or parry with the left shoulder along with an evasive ability tied to the right shoulder. Getting back to the overall combat, again, it’s easy enough to learn. The only way to bring this death count down is by killing enemies and praying at shrines you’ll find throughout each level. So if you died four straight times without killing an enemy, your next death will cost you four years. ![]() ![]() To make matters worse, if you string deaths and don’t do any murder yourself, the rate at which you age compounds. Older age results in your character’s maximum health and energy decreasing, making it easier to die if you’re not careful. While you obviously can become more skilled after dying, there’s the fact that coming back older makes you more susceptible to danger. When you learn certain moves a bunch of times (due to deaths or what have you), you eventually get to buy it permanently to further help with your adventure, typically at three times the cost. It’s only when you die and in between levels where you have access to your character’s ability list, where you can use XP to learn new techniques. Of course, if things are too hard at age 33, you can always go back to the first level and try to get through it at a younger age.Īs much as you want to avoid dying in the game, it’s also essential to help with your main character’s overall progression. So for example, when I finally beat the first level, my character was 33 years old, which means I’d always be starting the second level at age 33. What’s the big deal there? While you don’t have to go all the way back to the first level after a Game Over, you do get to restart the level you died at, except you start at at the youngest age you were at when you first tried it. If you’re only at the beginning of level 2 and already have white hair, you might wanna start all over again… When you die, you can respawn and come back at age 21, and you can keep dying and continuing until you reach an age over your 70s–die again in your 70s, and it’s a Game Over. So to paint the picture, you start the game at 20 years old. Despite the fact that it’s been kicking my ass because I suck so bad, the loop is enough to keep me engaged even though I’m having all sorts of trouble just imagining that I’ll roll credits.īack to what makes this game different–when you die in Sifu, you can continue the action right from where you died in exchange for at least a year of your life. The game is so hard, that I’m already here with a completed review before I even beat the game. In addition to combat that’s fairly simple to pick up and play while also being insanely difficult to master, what truly sets Sifu apart is its gameplay loop–I’ll put it out there right now: Sifu is hard. Countless titles have tried coming close to the charm of a 2D beat-’em-up and most of them fail, but Sifu is the rarity that properly navigates those waters. ![]() Immediately after those events, you take control of the young boy as he decides to enact his revenge at the people responsible for the sifu’s death.Īt its core, the game is a linear beat-’em-up much in the vain of classics like the Streets of Rage series, with the main difference being in the fact that this game is in 3D. The game follows a young martial arts master who watches his own sifu die at the hands of a character you actually take control of in the game’s tutorial. While it was hardly anything visually striking, the game set itself apart from the rest of the pack with its hard-hitting style and tone, and now that it’s finally here, we’re happy to say it hurts so good. Bunch of martial artists and a hallway, this never goes well for the guys on the same team.Īn early 2021 State of Play event showcased an impressive lineup of games that were visual powerhouses, but I’d hardly say Sifu was one of them. ![]()
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